![]() Phoenix Point gives players a lot of freedom, as each squad member has a specialty that can be used to change the tide of battle. It made battles feel natural and quite responsive. While I felt the enemy A.I took advantage of some of their abilities, they fell for certain ambushes and strategies. The last one is dangerous as your squad is manipulated to attack each other. Your foes are varied in their assaults: from biological threats to chemical, and even from mind control. It should be noted that creatures have different defenses and attacks, so relying on one tactic like the one above will not serve you well. This design choice opens more doors: for example, the combination of having a massive squad member blasting enemy harborage, while a sniper who hits that bullseye shot feels incredibly satisfying. However, the same applies to you as your hiding spots can become nothing more than an open invitation for enemy fire. One tactic is to blast through your opponent’s cover. Most items on the battlefield can be used/destroyed to your advantage. #Phoenix point best faction freePlayers are also free to aim at whatever they want across the area, which leads to even more strategy. Observing the animation of the injured further reveals the best area to shoot, which is a fantastic combination of mechanical design and tactical gameplay. Hitting a specific limb of an enemy may cripple it and cause extra damage to effect statuses. The inner-circle can lead to 50%, while the outer circle has a 100% chance of damaging your foes. Both modes are represented by a double circle that determines the probability of success. When you come face to face with the terrifying abominations that are your opponents, players can use two different fire mechanics: the natural way that moderately aims at the enemy, and the first-person aim mode that has more precision. Effective strategies include flanking the enemy or searching for the best spot to use your member’s abilities. Soldiers have their own points and move one at a time. Gameplay-wise, each member of your squad uses Action Points that can be used to move, reload weapons, fire, cover other squad-mates, and hold the position. This simple feature that some might see as cheating is, in reality, significant as it motivates different approaches while in combat.Īs you’d expect, the game is turn-based that heavily emphasizes exploration and resource management. One of the best features included for those who like to test different scenarios is the ability to save your game at any time you desire so that you can try out different strategies at any given spot. The tutorial phase is a great way to learn everything you need to know, but, as usual, mastery comes with experience on the field. There are several other difficulty tiers for the experts out there. Gollop has led a project that is meant to be for everyone: a challenging objective within this niche genre. With an accessible mode made for complete newcomers, Mr. Your objective? Restore fallen bases and help humanity, at all costs. The year is 2047, and you take up the last front of Project Phoenix. Phoenix Point was a secret cell ready to help humanity if such a catastrophe were to happen. By the end of the same year, the world was almost entirely infected, leaving a wave of monstrosity and death everywhere. All living beings that come into contact with the disease become horrible mutations, losing all memories and willpower. The year 2020 marks when humanity changed forever, as scientists discover an extraterrestrial ‘Pandoravirus’ melting from its permafrost state in Antarctica. Luckily, developer Snapshot Games has produced a highly entertaining ride, that despite small flaws, rises higher than our lofty expectations. Having such a prominent name attached to a project leads fans to demand a top-quality experience. Elements of his other works ( UFO: Enemy Unknown and X-COM: Apocalypse) can be found here, but this latest offering stands on its own. Genre giant, Julian Gollop, is back to reignite the turn-based strategy world with Phoenix Point. ![]()
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